Archive for March, 2012

Working on path recognition and transformation major problem while implementing algorithms like A* were that path in real scene have width.

So I am simply trying to transform a path with width into a linear path.

For this purpose I decides to work on something similar to stroke width transformation.

:

in this while area is the actual path

So i first segmented the path by finding contour around it.

Then in the found contour i tried to apply little of stroke width.

an image containing some info about my output till now is:

So my work would still continue on it.

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